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Peer into the Ocean, and You Can Find the Earth System.

Welcome to the
JAMSTEC“OCEAN STEAM LIBRARY”.

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GUIDANCE MOVIE

NEWS

2024/6/7
JAMSTEC adds new Ocean STEAM Educational Materials,“#03 Earthquakes and Disaster Prevention in the Sea”

2024/6/7
JAMSTEC adds new Ocean STEAM Educational Materials,“#02 Marine Plastic Pollution and Our Lives”

2024/6/7
JAMSTEC adds new guidance video, and new video of Ocean STEAM Educational Materials in actual use in classrooms.

2023/11/30
JAMSTEC adds new Ocean STEAM Educational Materials for upper grades of elementary school, “#01 Sea Creatures and Changing Environments.”

OCEAN STEAM
PROJECT

Ocean STEAM Educational Materials Feature Images and Videos
from JAMSTEC’s Rich Data Archives

Drawing on valuable images and videos acquired through surveys and observations, JAMSTEC has designed Ocean STEAM Educational Materials for actual classroom use, in line with Government Curriculum Guidelines.

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Teachers and Students Can Easily Download Content at Any Time

JAMSTEC’s Ocean STEAM Educational Materials can be downloaded free of charge by anyone, anywhere, at any time. The materials have also been incorporated into the Platform for Learning Innovation Japan (PLIJ).

Ocean STEAM Educational Materials Are Used in Places of Learning, in Coordination with Local Education Authorities

Ocean STEAM Educational Materials comprise content that teachers can use independently, as well as content that enables students to enhance their ocean literacy.

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TYPES OF MATERIALS

These educational materials comprise Curriculum Schedules,
Instruction Books, Teacher Guides, Course of Study Maps for use by teachers,
and Lesson Slides, Textbooks and Worksheets for use in classes and at home.
All materials are freely available for download.

  • Curriculum Schedules

    These are example curriculum schedules for use by teachers. The curriculum can be freely arranged depending on the age of the students, and on the educational activities of the school in question.

  • Instruction Books

    These are instructions for teachers to follow during their classes. They provide guidance on lesson flows, links to the curriculum, and teaching suggestions and advice.

  • Teacher Guides

    These are classroom guides for use by teachers that provide practical advice, example worksheet answers, and example blackboard content. Teachers can refer to these materials for guidance on how to proceed with their lessons.

  • Course of Study Maps

    These maps show which aspects of the official Courses of Study for different school grades these Ocean STEAM Educational Materials correspond to. This allows teachers to incorporate Ocean STEAM into Courses of Study for students of all ages, from elementary school to high school.

  • Textbooks

    These textbooks are for students to use during classes, or when studying at home.

  • Worksheets

    These worksheets are for students to use during classes, or when studying at home.

  • Lesson Slides

    These lesson slides are for teachers to use in their classes. They contain questions and tasks for further investigation that are not contained in textbooks.

CASE STUDIES

八戸市立吹上小学校(第6学年)での授業風景01
八戸市立吹上小学校(第6学年)での授業風景02
八戸市立吹上小学校(第6学年)での授業風景03
八戸市立吹上小学校(第6学年)での授業風景04
八戸市立吹上小学校(第6学年)での授業風景05

Images from “#01 Sea Creatures and Changing Environments”
in actual use at Hachinohe Municipal Fukiage Elementary School (sixth grade)

Feedback from students

  • Hachinohe Municipal Fukiage Elementary School

    “I want to help make sure that the number of sea creatures doesn’t decrease in the future. I now realize that I might be polluting the marine environment, even when I’m not by the sea.”

  • Hachinohe Municipal Fukiage Elementary School

    “When I grow up, it might be a fun job to help maintain the marine environment. I want to help all sorts of animals thrive—from big lifeforms to small lifeforms like plankton.”

OUR PARTNER

These are local Governments that have used
"our OCEAN STEAM educational materials" in their schools.

  • Hachinohe City

  • Kobe City

PROJECT LOGO

Inspired by ocean waves, the logo also resembles the kanji character for “person.” This duality expresses how the Ocean STEAM platform intends to nurture “persons” for the future.

  • Blue | Science

    Blue conveys the openness and depth of the oceans and the skies. It represents the inquiring minds and careful observations that are born of the limitless possibilities of science.

  • Purple|Technology

    Purple conveys a sense of innovation and creativity. It represents the innovative ideas and problem-solving skills that are born of technological progress and future-oriented approaches.

  • Orange|Engineering

    Orange conveys a sense of dynamism and energy. It represents the innovative solutions and practical skills that are born of the creativity and energy of engineering.

  • Pink|Arts

    Pink conveys depth of emotion and affection. It represents the creative perspectives and empathy born of artistic sensibility and expressiveness.

  • Green|Mathematics

    Green conveys growth and progress. It represents the pattern recognition and analytical skills born of the logical approaches and abstract comprehension of mathematics.

CONTACT

If you would like to provide feedback,
or if you have any inquiries regarding the Ocean STEAM Education Materials,
please use the link below.
We intend to incorporate feedback into future projects and educational materials.

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